Thursday, 5 April 2012

Logo

This is my first attempt at a logo design in a long time with help from an Illustrator tutorial. Really pleased with the result and was really fun to make. I'm going to continue making more in my spare time while not working on other projects. Logo design is another area of interest to me. I think it's important to have a distinguished symbol within any company logo so that people will remember you.

Valcor - Concept 4 - Final developments

This is the new rough sketches for Valcor - My animatic is almost ready, just some more tweaks to make before posting it on here. I am just about half way there with my rough storyboard sequences for the first two scenes just to make sure the story is flowing the way I want.

I have started the build for the main environments including the tree of souls.

I've also been using online tutorials to try and get to grips with Illustrator and In-Design to keep up my typography and graphic design skills.





Thursday, 22 March 2012

Concept 3 - Valcor: Lost Souls Project



Here I'm going for the gothic gargoyle look for Valcor, but I'm still not sure about the style here... I'm still deciding whether Lost Souls should be realistic or cartoon in style. Still, I enjoyed experimenting with this. I'm still working on an animatic which runs through the opening scene. The movment looks ok, but will need to make it 24 frames per second rather than the 16 I was originaly going to have, to make the movement more fluent.

I'm still running through cloth tutorials for Maya.

Dealine to decide on Main character 14th April.

Friday, 2 March 2012

Valcor Concept - face



Concept for Valcor, face:

This is just a quick experiment, but there is something I like about it... just not sure on the style.

New Concept Art - Lost Souls Project Update

Over the last few weeks I've still been thinking about various styles. I'm still exploring line, colour and composition. Here is a new concept idea for the main character. I've also been working on a character model for the main character "valcor" I have some rough sketch work which I still need to scan and post. I'm undecided on the textures and I think he looks very plastic and robotic even though I was happy with it to begin with. So I'm going back to the drawingboard and this is one of my ideas focusing on a close up shot of the eyes.



Please feel free to comment on the work... I'm always looking for feedback. In other news, I've been working on a new website which is nearly there, just some of my best work to add. All in all, it's been a busy few weeks.

Tuesday, 24 January 2012

Fluids and Particles

I decided to work on a couple of tutorials on fluid and particles on Maya. Think the result looks ok.. just need to keep working on it... I'm thinking on using a mysterious looking ocean scene with the boat slowly moving to start off the lost souls story...





Monday, 23 January 2012

Environment Concept One: Lost Souls

I'm Still working through some rough ideas, but think this could be a possible environment for "Lost Souls" (Working Title)... I'm going to try and encorporate this into a short storyboard and look at some research on working with organic shapes. This does have the potential to look quite good in 3D, but I think it will be the texture that would make it look more interesting...

Concept One A:



Concept One B: